![]() ![]() Admirals & captains would've brought some much needed character to 'battlecruiser #20', and seems like a natural fit given the strict fleet size/number limits. introduce battle damage mechanics so ships can lose capabilities in combat forcing the player to adapt their strategy on-the-fly (could even persist between engagements) If they wanted to deliver engaging turn-based tactical combat I think they should've gone for something more akin to Table Top X-Wing, or Battlefleet Gothic, (or the ancient PC game Critical Mass look it up!), ![]() The evolution of the Total War franchise over the past 20+ years has demonstrated how to do auto-resolve well this isn't it. The vast majority of battles seem to be landslides, yet the way they've made the auto-resolve woolly and unpredictable, and the finite nature of galactic resources, encourages the player to play out every battle to ensure optimal outcomes. Game Version 7/21/23 Compatibility Windows 11, Windows 10, Windows 8. Ive already dabbled in Cheat Engine for BB a few times before, but overall Im really bad at computer stuff. resolve, melee atk), but dont seem to clearly explain how to change the EXP (experience) value for your characters. It's typically bad decisions by the AI, not finessing your own play, that delivers most victories.Īlso, turn-based, largely deterministic, yet there's no undo to reverse mis-clicks? not a fan. While there are already a couple of guides on this subject, these mostly talk about the main stats of your bros (eg. This simplicity leads to every battle playing out the same it gets very stale very quickly. Planning your manoeuvres so you can utilize your fixed-forward weapons efficiently seems to be the most complex decision, but it's still rather simplistic. The tactical decision making process seems very rote order your actions so you don't block your ships, focus fire, choose appropriate anti-shield/armour weapons, position your support ability ships correctly. Many actions are blocked by unskippable animations. Why are all the star systems so miniscule & generic looking? ![]() Enter that amount into the search field in Cheat Engine. In the game, enter a settlement and go to the market. Why is there no drag&drop for giving orders? Once you've installed and loaded Cheat Engine, go to File and Open Process and select Battle Brothers. Why are players limited to a single action per turn? Why do the factions start so far from one-another? Gotta be honest, 2 hours in and I'm bored.įor what is touted to be lightweight, both the strategic layer & tactical layer seem unnecessarily slow & drawn-out. If you already own the base game then you aren't charged for it again when buying the bundles, so you're only out of pocket a few pennies if you opt to give the base game a try before investing in the DLC. Though DLCs are only discounted if you buy them bundled -10% for Deluxe(2xDLC), or -15% for Legendary(all 4 DLC). Simple AOB script for carry weight multiplier.ĪtomRPG_圆4v08.CT (41.31 KiB) Downloaded 1090 times AtomRPG_圆4v07.CT (32.46 KiB) Downloaded 171 times AtomRPG_圆4v06.CT (22.16 KiB) Downloaded 121 times AtomRPG_圆4v05.CT (21.Base game is 80% off on Steam atm £1.85 for me. Luck multiplier x 10 - warning - works for npc's as well Player Experience Gain Multiplier - works on PC onlyĬharacter Pointer Scanner fix 2 - another injection pointĬharacter Pointer Scanner fix - used different injection point, should be working nowĬharacter Pointer Scanner AOB - primary stats, primary points, skill points, perk points - to use open character stats windowįor stat CAP to work you have to edit stats manuallyĬritical chance - absolete, game ignores that stat during combat and calls your LUCK stat Tested on Steam version 1.112 briefly so it may work or not ![]()
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